Wolfire

Overgrowth Alpha 125 changes – Wolfire Games

Preorder at www.wolfire.com Follow @wolfire at www.twitter.com blog.wolfire.com David demonstrates some of the new features he added in the last week: -Added ‘editor-mode’ toggle for config, when ‘false’ game jumps right into gameplay -Added player spawnpoints and enemy patrols to… Continue reading

Animation and Scripting (Initial) for Overgrowth – Wolfire Games

blog.wolfire.com The scripting system is in, and our Phoenix Engine technologies are starting to work together. This video offers a brief demonstration of just how easy it is to merge custom animations with custom scripts.

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