i wanted to make an anime little story movie like this?

Question by I want an Australian accent. ๐Ÿ˜€: i wanted to make an anime little story movie like this?

&& im going to scan the pictures i draw for it into my computer & make it on Windows Movie Maker, but for drawing pictures,
Do i have to make every move they make? Advice tips would be GREAT! ๐Ÿ˜€ thanks .

Best answer:

Answer by ใƒ•ใ‚กใ‚ค (Fai-chan)
Ohhh, you know, that was done on Photoshop. Here’s a link to a little how-he-did-it type thing that the artist made::

http://mikeinel.deviantart.com/art/How-I-Made-Draw-with-Me-118709076

Anyway, what you’re looking to do is frame by frame animation. There are some programs that help you do it (easier, and faster), but those are expensive, and the bottom line is that you will putting a lot of work, and time into it. (as an example, a 30 second long video that I did, including titles and credits, took about 120 frames, or pictures)

I tired making an animation with Paint and Windows Movie Maker once (way back in the days when I still used the Windows OS lol), and I found that you would need to make the time that each picture is displayed for much, much less that the 30 seconds (?) that it does on default. The time that each picture, or frame, is displayed is called the frame rate, which should be kept constant throughout the video to make the animation look smoother.

When you draw your frames, you will want to keep the movement between each picture that is drawn very small to make it look smooth. Say your character is nodding their head, which is shown in the artist of “Draw With Me” ‘s info thing that I linked you to above. If you want them to nod/move quickly, lower the time each frame/picture is shown. If you want them to nod/move slowly, increase the time each frame/picture is shown. Keep in mind that the frame rate will be quick, regardless of minor changes you may make. (2-5 seconds is ideal, 5 seconds being a “slow” frame rate)

I’ve also found that when drawing each frame, the closer the new position of your character is compared to the original position, it will sometimes look slower than it would if you drew the new position farther away from it’s original place. For example, if a ball was flying through the air, if you drew the next picture of the ball farther away from the old picture of the ball, it would look like it was moving faster than if you drew the new picture of the ball closer to the old picture. All of what I just said can be effected by the frame rate, though, so be careful. In Movie Maker, it will be easy to adjust the time each frame is displayed, so you can make them different if needed. The technique with the drawing I just talked about is mainly for use on programs where you don’t always have that option. Feel free to try it, though. :3

When you go to draw your actual frames, it’s best to trace the old one onto the new one, and then just modify your drawing. That way you can get everything in the same place, and keep it looking pretty natural. Number each one so you can keep track of it, because you’ll most likely end up with a lot, and it gets confusing when a good amount of them look similar. When you scan everything onto your computer, you can just number the files accordingly, and mark over the number in paint. If you have more than one character and/or object moving, you’ll need to be able to keep track of each little thing that will move when you draw each new frame. If someone’s hair is blowing in the wind and a leaf is falling, you have to remember to draw a new version of each action in the next frame, because if you forget, it can be hard to go back and fix it, especially if you’re already editing it on Movie Maker.

AND, most of all, practice makes perfect. And patience.

Know better? Leave your own answer in the comments!

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