CryEngine 3 SDK tutorial part 11: Geom Entity vs. Brush [HD]

part 12 : www.youtube.com This the 11th part of my CryEngine SDK tutorial series. We are going to talk about the the differences between a Geom Entity and Brushes. The Main diffrence is scripting and LUA r. If you have any questions you can message me or send me an email at CyberGameArts@gmail.com Please comment and tell me if you like the style of this tutorial, I already have another rendering as i’m typing this. My plan for this is, is to go over every topic possible…I know a great deal about sandbox 2 and it passed over to this so feel free to ask a question and I will make a video. Additional Tags(Ignore):Tutorial on making terrain, NPC’s and Textures for a start on the Cryengine 3 SDK full feature Editor 🙂 cryengine sandbox Crysis 2 Cryengine 3 SDK Tutorial Textures NPC Terrain Editor Full Crysis CryEngine 3 SDK: The Things that I will teach Objects: Utilizing the Geom entities instead of brushes Road construction Painting vegetation Breaking up tiling with Decals Making caves Creating Prefabs to store in external libraries Environment Creation: Creating your first time of day using the basic parameters Adjusting the terrain lighting Using the real-time Global Illumination Editing HDR lighting and the effects for flares Creating a global volumetric fog Creating a night scene with time of day parameters Color grading your level Creating a photo realistic ocean Improving your sky with clouds Making it rain in your level Artificial Intelligence: Placing the enemy AI

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