Conker’s Bad Fur Day – Walkthrough Part – 21

Welcome back to part – 21 of the ‘Conker’s Bad Fur Day Walkthrough!’ After the funny cut-scene, hold down the R button. DON’T MOVE! The scientist Tediz run around like rabbits, so it’s easy to stand in one spot and make a target contest of the whole mess. After you kill enough, a large scientist will appear and start to run around. This one takes a few more hits than the average ones, so keep that trigger down! After the death rattle from his throat dies, the light above the door at the far end will turn the light-green, signaling you have cleared the area and you can stop shooting. Go to the corner to the right of the door and talk to the captured squirrel soldier. Now you have a choice: the left lever or right lever. It doesn’t really matter, as any lever you pull will send a 5000 volt charge through the squirrel’s small body (but really, he doesn’t die. So no worries.). Pull the other lever to open the door. Pull out your weapons and continue on, soldier! After the cut-scene, immediately run to the stack of crates to the right. Wait until the Tediz reloads, then run to the next stack. Repeat until you reach the turret itself. NEVER STOP MOVING. To stop is to have a death wish, except if the Tediz is reloading. There is chocolate situated around the turret. You can grab them without fear, as the turret cannot hit you when you’re so close. When you’re at maximum health, run to the rope that is against the wall next to the turret. You may want to time your ascent, but it
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