➜ Syndicate – Walkthrough – Part 3: Great Music by PIAVOnline

➜ Syndicate - Walkthrough - Part 3: Great Music by PIAVOnline

See the full Syndicate Playlist here! ➜goo.gl See the full Syndicate Show here! ➜goo.gl Buy Syndicate here! ➜goo.gl ➜ Syndicate – Part 3 ▼ In this episode of Syndicate, We make our way to safety, Which leads us through a wonderful night club. Enjoy the music! ► Syndicate ▼ In 2017, the Eurocorp mega-corporation is born after the world’s largest corporate merger. Eurocorp releases the DART chip in 2025, a neural chip implant that allows users to access the dataverse and making most electronic devices obsolete. As a result of the DART chip, the world is no longer ruled by governments but by the mega-corporations, known as Syndicates. However, only half the world’s population embrace the chip while the “unchipped” are abandoned and denied the same benefits from their chipped counterparts. Furthermore, corporate espionage for dominance between the Syndicates has become the norm that they created Agents, bio-engineered and chip-augmented enforcers who protect their corporate master’s interest and steal their rivals. Release Date ➜ 24 February 2012 Genre ➜ FPS Publisher ➜ EA Developer ➜ Starbreeze Studios __________Follow PIAV______ Youtube: goo.gl Twitter: goo.gl Facebook: goo.gl Steam : goo.gl TwitchTV: goo.gl Blog: goo.gl ► Click “Like” and “Favorite” if you like this video. Helps us make more! Tell us what you think in the comments below ▼
Video Rating: 5 / 5

See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: FS – Ghost Recon FS takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the “optical camouflage”, a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad
Video Rating: 5 / 5

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