Source SDK tutorial: Creating your own textures

This is the detailed tutorial that shows you how to create your own textures for Source SDK. Click here for the quick tutorial: www.youtube.com Download these files before starting the tutorial! VTFEdit (chose one of the following links): nemesis.thewavelength.net or www.fpsbanana.com If both links are broken, click here: www.google.se VMT examples (Download the ZIP archive): cid-8938184897494286.skydrive.live.com in case you can’t download the example files, copy the piece of code below and put it into notepad: “VertexLitGeneric” OR “LightmappedGeneric” { “$ basetexture” “Folder\NameOfTexture” “$ surfaceprop” “metal” } “Skip points” (skip to a specific part of the tutorial): 00:30 Downloading VTFEdit 01:49 Editing the picture with photoshop and making it the right size (Preferable size is either 128 x 128, 256 x 256 and 512 x 512, but you can use any other size, but if you use another size it should be something that you can multiply or divide into one of the preferable sizes, for example 64 x 64) 05:12 Making your image into a valve texture using VTFEdit 05:48 Creating the VMT – the file gives your texture the right properties, and tells hammer where your texture is located List of all different surfaceprops: developer.valvesoftware.com 08:09 Placing your VMT and VTF in the right location so it can be used with Hammer editor 09:12 Making sure that the VMT and VTF is in the right location 09:30 Going in to hammer editor to view our texture 09:48 In-game result
Video Rating: 4 / 5

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