Metroid – Lua Enhanced run part 1

Read the FULL Description, please! Ok? Thanks! Bye! Before anything, let’s start with this brief description about Lua: Lua is a powerful, fast, lightweight, embeddable scripting language. Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping. This may be (or may be not) the thing we will talk about now, but I’ll say it in short. This game is NOT a hack! It’s the original Metroid game, but I took the liberty to use a special script made in Lua, which enhances the game and takes it to a new level. While the script is running, the game does have some nice features, that some of them are actually present in subsequent sequels (like Super Metroid, Metroid Fusion or Zero Mission), but others are completely new and exclusive to this version, including: Equipment menu that lets you toggle powerups, including the Ice and Wave beams. Maximum energy tanks raised from 6 to 7. Start out with full health and missiles. Minimap and large map on pause screen, with mouse interaction (tooltips / click elevators to navigate between areas). Clear time and item percentage Max missiles display Countdowns on broken blocks Popup boxes when you collect a powerup Mouse input on password
Video Rating: 5 / 5

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