Halo Reach: Top 10 Cinematic Moments

www.youtube.com Click here to watch Halo: Ten FTW (Top 10 Characters in the Halo Universe)! Halo Reach: Ten FTW (Top 10 Cinematic Moments) S02E76 Dim the lights and grab some popcorn as we countdown the top ten cinematic moments from Halo Reach. – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – – Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE MMO & RPG GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com TAGS: Ten FTW Top 10 TFTW Steve Larsen yt:quality=high Halo Reach UPC 882224729741 Bungie Microsoft Game Studios Xbox 360 Xbox360 Live FPS First 1st first-person Person Shooter Spartan Covenant Elite Arbiter console video game Sergeant John Forge rookie ODST Grave Mind Flood Master Chief Cortana AI 343 Guilty Spark Alpha Installation 04 Avery Johnson War Noble Team Six
Video Rating: 4 / 5

See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: Future Soldier takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the “optical camouflage”, a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad
Video Rating: 5 / 5

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